![]() TALE #1: NOT YOUR MOMMA’S BRAVELY DEFAULT Great early game advice, but you’ll be in trouble if you never advance beyond it. Each experience, whether simple or challenging, highlights a facet of why I love the combat system in BD2 so much.īy the way – this article will have some mechanical spoilers for the first three chapters of the game, but I’ll be avoiding any story spoilers. ![]() In this article I want to share a few stories of battles I’ve fought in the game and how each of them showed the concept of “mastery” from a different angle. This can be a turnoff for some as it feels more like a puzzle than a game – once you know the solution then that’s all there is to it, right? Think of how much it would suck to come up against a boss with the exact wrong tools and end up getting wrecked! In my time with BD2 I’ve been on all ends of the spectrum, from “this loadout made a fight essentially impossible” to “wow I sneezed on that guy and it killed him.” And all of it, whether it was easy or difficult, worked together to show why mastery is such a fun element of the game. Bring the wrong combination and it may feel impossible to overcome the obstacles in front of you. If you have just the right loadout a fight can be a breeze. The game is designed to encourage this experimentation, to tease you with the possibility of some gamebreaking combo that will allow you to totally obliterate any opponent that gets in your way.īecause Bravely Default II (I’m gonna start shortening this to BD2 sometimes) also uses a weakness and vulnerability system where each enemy can be more easily damaged with certain weapons or elemental affinities, it is easy to feel like there is an “optimal” combination of jobs for any given boss. For me, a big part of the appeal of Bravely Default II is experimenting with different jobs to learn the combinations that are the most effective together. ![]() Each one represents new possibilities, new combinations of abilities that will help you to overcome the next set of challenges in the game. Defeat a boss, get their powers – it’s a formula that’s worked since Mega Man and there’s a joy that comes with every new job earned in Bravely Default II. ![]() The majority of the game’s bosses get their powers through a plot device called asterisks, gemstones which contain the potential of the job (and the job’s costume) inside of them. The Bravely Default series is built off of the combat mechanics of Final Fantasy V – a rich system of jobs with defined roles and abilities that you master over time and can combine in a number of ways. Games that reward mastery bring me back again and again, and it’s been that aspect of Bravely Default II which has me thoroughly hooked on the game. In Fire Emblem: Three Houses, I want to know which classes best feed into each other and grant skills that blend well in order to train students who are as powerful as they can be on the battlefield. In a tabletop RPG like Mutants and Masterminds I’m looking for the selection of character abilities that allow me to maximize my performance in whatever party role I am playing, getting the biggest possible numbers even with the fickle dice sometimes working against me. In games like Paper Mario and Bug Fables it’s all about choosing the badges/medals that best support my strategy for each section of the game or each boss battle. I love it when I can dig into the mechanics of a title and develop a deep understanding for the possibilities, experimenting with different ideas to discover the most effective combinations of tools to succeed at the game. She's not an easy character to use, but she's very solid if you can get past that.Mastering systems is a major piece of the appeal of video games for me. Upgrade it with double cast and fragile and it'll make short work of most enemies if you can keep the field broken. As long as you don't get too unlucky you'll be very strong by the end of the game.īreak Terra is also fairly good for this achievement, breaking the enemy field and using Excavate as the main source of damage. There are multiple artifacts that enhance Kunai, but also anything that triggers on spell cast or consume plays very well with him. You don't even want to upgrade your cards, so your money can go strictly to artifacts and removals to clear out undesirable pact effects. It's perfect in its purpose which is to spawn and throw lots of Kunai, so you don't want to add cards to his deck even outside of this achievement. My highest recommendation is Kunai Shiso, unlocked by beating the Gate of Eden in the neutral ending with Shiso. You can still take cards out of your deck and upgrade what's already there, just do not take a post-battle card reward or buy any from Shopkeeper whatsoever. Obviously you'll want a character/loadout that has a really strong base kit.
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